base[Augment]

Emergent Protection

[Augment] · Base Item
Emergent Protection
Augment
Limit: 1 Ancient Augment
Requires Level 65
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Bonded:
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
It flexed its molten limbs and caressed its
metal bones. It meticulously rearranged
itself until it was complete.
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Emergent Protection
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